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HumanoidRootPart.RodConstraint:Destroy() If .HumanoidRootPart:FindFirstChild("RodConstraint") then Local Attach2 = Instance.new("Attachment")Īttach.Parent = .HumanoidRootPart If .HumanoidRootPart:FindFirstChild("Attachment") then Local Attach = Instance.new("Attachment")Īttach.Parent = If PointToAiming and AimingAt ~= nil and :FindFirstChild(AimingFor) and :FindFirstChild("HumanoidRootPart") then If HitPlayer.Team ~= LocalPlayer.Team then Local HitPlayer = Players:FindFirstChild() If Mouse.Target and Players:FindFirstChild() then
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If :FindFirstChild(AimingFor) and Bool = true then If :FindFirstChild(AimingFor) thenĬamera.CoordinateFrame = CFrame.new(, ) Local Position,Bool = Camera:WorldToScreenPoint() If AutoAim = true or MouseDown = true and AimingAt ~= nil and :FindFirstChild(AimingFor) and :FindFirstChild("HumanoidRootPart") then If v.Name ~= and v.TeamColor ~= and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild(AimingFor) and :FindFirstChild("HumanoidRootPart") then Local Position,Bool = Camera:WorldToScreenPoint(v.Character.Position) If v.Name ~= and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild(AimingFor) and :FindFirstChild("HumanoidRootPart") then If game.Workspace:FindFirstChild(v.Name) then If game.Workspace:FindFirstChild() thenįor _,v in pairs(game.Players:GetChildren()) do Game:GetService("RunService").RenderStepped:connect(function()
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Local Players = game:GetService("Players") Warn(" Your Hotkeys Are: ModeSwitch, AimSwitch, AutoAimKey, ChamSwitch, PointSwitch, WallSwitch") Local WallSwitch = "Y" -Change whether to be able to aim at people through walls.
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Local PointSwitch = "I" -Change wherer to render a line between you and who you're aiming at. Local ChamSwitch = "T" -Change whether chams(esp) is disabled or enabled) Local AutoAimKey = "P" -Change whether you manually lockon or auto-lockon. Local AimSwitch = "E" -Change where to shoot at the 'Head' or 'HumanoidRootPart'. Local ModeSwitch = "Q" -Changes whether games FFA or TDM (shoot at all or only enemies).
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